Database and State Replication in Multiplayer Online Games

  title={Database and State Replication in Multiplayer Online Games},
  author={Paula Prata and Etelvina Pinho and Eduardo Aires},
  journal={2010 IEEE 24th International Conference on Advanced Information Networking and Applications Workshops},
Online games are nowadays part of an industry that involves several million dollars in transactions. Despite games are not critical applications in a traditional way, fault tolerance as a path to achieve high availability rates starts to emerge. A few hours or even days of game downtime can represent significant losses, either by subsequent player… CONTINUE READING