Cuboino: extending physical games. an example

@article{Heibeck2013CuboinoEP,
  title={Cuboino: extending physical games. an example},
  author={Felix Heibeck},
  journal={CHI '13 Extended Abstracts on Human Factors in Computing Systems},
  year={2013}
}
  • Felix Heibeck
  • Published 2013
  • Computer Science
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Cuboino is a computationally augmented physical toy system designed as an extension for the existing marble-game cuboro. It consists of a set of cubes that are seamlessly compatible with the cuboro cubes. In contrast to the passive cuboro cubes, cuboino modules are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes. By snapping them together, the player can build a modular system that functions according to he individual functionalities of the cuboino… CONTINUE READING

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