• Corpus ID: 56012786

Crunch time: the Causes and Effects of Overtime in the Games Industry

  title={Crunch time: the Causes and Effects of Overtime in the Games Industry},
  author={Henrik Edholm and Mikaela Lidstrom},
The games industry is notorious for its intense work ethics with uncompensated overtime and weekends at the office, also known as crunch. By studying postmortems and conducting interviews with employees in the industry we explore the crunch phenomenon. The aim is to discover what effects it has on different aspects of the industry and whether or not agile principles affects this. We have found four types of crunch which all have distinct characteristics and effects the product, employees and… 

Figures and Tables from this paper



The Culture of Gamework

While the digital games industry has become increasingly marketised and professionalized in its forty years of commercial existence, at the same time it has maintained some of its DIY roots and is

What went wrong? A survey of problems in game development

The problems in the development process of electronic games, which are mainly collected from game postmortems, are surveyed by exploring their similarities and differences to well-known problems in traditional information systems.

"EA Spouse" and the Crisis of Video Game Labour: Enjoyment, Exclusion, Exploitation, and Exodus

Abstract: The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed discussion of epidemic overwork in the digital play industry. This paper analyzes the crisis

Agile Processes, in Software Engineering, and Extreme Programming

  • H. SharpT. Hall
  • Computer Science
    Lecture Notes in Business Information Processing
  • 2016
This book contains the refereed proceedings of the 17th International Conference on Agile Software Development, XP 2016, held in Edinburgh, UK, in May 2016. While agile development has already become

A Methodology for Assessing Agile Software Development Methods

This research proposes a structured, systematic, and comprehensive approach to assessing the `goodness' of agile methods, and proposes the Objectives, Principles and Practices (OPP) Framework to guide the assessment.

Guidelines for conducting and reporting case study research in software engineering

This paper aims at providing an introduction to case study methodology and guidelines for researchers conducting case studies and readers studying reports of such studies, and presents recommended practices and evaluated checklists for researchers and readers of case study research.

Small and medium‐sized enterprises – delimitation and the European definition in the area of industrial business

Examines the definitions of small and medium‐sized enterprises with particular focus on the industrial sector. It considers delimitation according to qualitative traits.

Postmortem: Arrowhead game studios

  • magicka. [Online]. Available: http://www.gamasutra.com/view/feature/134840/ postmortem_arrowhead_game_.php
  • 2011

Overtime effects on project team effectiveness,

  • The Midwest Instruction and Computing Symposium,
  • 2011

Postmortem: Unknown worlds entertainment’s natural selection 2. [Online]. Available: http://www.gamasutra.com/ view/feature/187299/postmortem_unknown_worlds_.php

  • 2013