Corpus ID: 56012786

Crunch time: the Causes and Effects of Overtime in the Games Industry

@inproceedings{Edholm2016CrunchTT,
  title={Crunch time: the Causes and Effects of Overtime in the Games Industry},
  author={Henrik Edholm and Mikaela Lidstrom},
  year={2016}
}
  • Henrik Edholm, Mikaela Lidstrom
  • Published 2016
  • Engineering
  • The games industry is notorious for its intense work ethics with uncompensated overtime and weekends at the office, also known as crunch. By studying postmortems and conducting interviews with employees in the industry we explore the crunch phenomenon. The aim is to discover what effects it has on different aspects of the industry and whether or not agile principles affects this. We have found four types of crunch which all have distinct characteristics and effects the product, employees and… CONTINUE READING

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