Crowdsourcing the Aesthetics of Platform Games

@article{Shaker2013CrowdsourcingTA,
  title={Crowdsourcing the Aesthetics of Platform Games},
  author={Noor Shaker and Georgios N. Yannakakis and Julian Togelius},
  journal={IEEE Transactions on Computational Intelligence and AI in Games},
  year={2013},
  volume={5},
  pages={276-290}
}
What are the aesthetics of platform games and what makes a platform level engaging, challenging, and/or frustrating? We attempt to answer such questions through mining a large set of crowdsourced gameplay data of a clone of the classic platform game Super Mario Bros (SMB). The data consist of 40 short game levels that differ along six key level design parameters. Collectively, these levels are played 1560 times over the Internet, and the perceived experience is annotated by experiment… 

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