Crowdbrush: interactive authoring of real-time crowd scenes

@inproceedings{Ulicny2004CrowdbrushIA,
  title={Crowdbrush: interactive authoring of real-time crowd scenes},
  author={Branislav Ulicny and Pablo de Heras Ciechomski and Daniel Thalmann},
  booktitle={Symposium on Computer Animation},
  year={2004}
}
Recent advances in computer graphics techniques and increasing power of graphics hardware made it possible to display and animate large crowds in real-time. Most of the research efforts have been directed towards improving rendering or behavior control; the question how to author crowd scenes in an efficient way is usually not addressed. We introduce a novel approach to create complex scenes involving thousands of animated individuals in a simple and intuitive way. By employing a brush metaphor… 

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