Crowd simulation rendering for web

Abstract

Simulation and rendering of large crowds are very demanding tasks on computational resources and until recently were inconceivable to be performed by a web browser. However, with the increasing capacity of GPUs and the maturation of web front-end development, could a web-based simulation of massive crowds be achieved in real-time in today's web-browsers? In this work we present the implementation of a minimal visualization tool for crowd simulation results, with the ability of rendering thousands of animated agents in real-time using WebGL. We also briefly present some current challenges of accomplishing crowd simulations in a web environment.

DOI: 10.1145/2775292.2778302

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Cite this paper

@inproceedings{Savoy2015CrowdSR, title={Crowd simulation rendering for web}, author={Daniel P. Savoy and Marcio Cabral and Marcelo Kn{\"{o}rich Zuffo}, booktitle={Web3D}, year={2015} }