Creative Computation in High School

Abstract

In this paper we describe the success of bringing Creative Computation via Processing into two very different high schools that span the range of possibilities of grades 9-12 in American education. Creative Computation is an emerging discipline that requires a thorough grounding in both media arts and computing. We report on how contextualized computing that supports integration of media arts, design, and computer science can successfully attract and motivate students to learn foundations of programming and come back for more. The work of two high school teachers with divergent pedagogical styles is presented. They successfully adapted a college-level Creative Computation curriculum to their individual school cultures providing a catalyst for significant increases in total enrollment as well as female participation in high school computer science.

DOI: 10.1145/2839509.2844611

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Cite this paper

@inproceedings{Xu2016CreativeCI, title={Creative Computation in High School}, author={Dianna Xu and Aaron Cadle and Darby Thompson and Ursula Wolz and Ira Greenberg and Deepak Kumar}, booktitle={SIGCSE}, year={2016} }