Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events

@article{Snowdon2011CreatingME,
  title={Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events},
  author={John Snowdon and Andreas Oikonomou},
  journal={2011 16th International Conference on Computer Games (CGAMES)},
  year={2011},
  pages={94-100}
}
Well scripted linear video games can contain dramatic, exhilarating events and produce well balanced challenging gameplay and intense player immersion. However the quality of immersion and enjoyment a game's events and levels achieve, lessens through numerous playthroughs because the level is fundamentally static by nature. This paper discusses solutions to improving the replay-ability without diminishing the key qualities traditional event driven linear games are known for, and proposes a… CONTINUE READING