Correcting Texture Mapping Errors Introduced by Graphics Hardware

Abstract

Most rendering engines subdivide arbitrary polygons into a collection of triangles, which are then rendered independently of each other. This procedure can introduce severe artifacts when rendering texture-mapped quadrilaterals. These errors result from a fundamental limitation: the impossibility of performing general projective mappings using only the… (More)
DOI: 10.1109/PCCGA.2001.962855

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