# Convexity Problems on Meshes with Multiple Broadcasting

@article{Bhagavathi1995ConvexityPO, title={Convexity Problems on Meshes with Multiple Broadcasting}, author={Dharmavani Bhagavathi and Stephan Olariu and James L. Schwing and W. Shen and Larry Wilson and Jingyuan Zhang}, journal={J. Parallel Distributed Comput.}, year={1995}, volume={27}, pages={142-156} }

Abstract Our contribution is twofold. First, we show that Ω(log n) is a time lower bound on the CREW-PRAM and the mesh with multiple broadcasting for the tasks of computing the perimeter, the area, the diameter, the width, the modality, the smallest-area enclosing rectangle, and the largest-area inscribed triangle of a convex n-gon. We show that the same time lower bound holds for the tasks of detecting whether a convex n-gon lies inside another as well as for computing the maximum distance…

## 15 Citations

### Time-Optimal Nearest-Neighbor Computations on Enhanced Meshes

- Computer ScienceJ. Parallel Distributed Comput.
- 1996

This work proposes time-optimal algorithms for constructing the Euclidian Minimum Spanning Tree, the Relative Neighborhood Graph, as well as the Symmetric Further Neighbor Graph of an n-vertex unimodal polygon on meshes with multiple broadcasting.

### Time-optimal visibility-related algorithms of meshes with multiple broadcasting

- Computer ScienceProceedings of 8th International Parallel Processing Symposium
- 1994

The main contribution of this work is to provide time-optimal solutions to this problem for two classes of objects, namely disks and iso-oriented rectangles in the plane with the first instance of time-Optimal solutions for these problems on this architecture.

### A time-optimal solution to planar point location in ordered functional domains, with applications

- Computer ScienceProceedings Second International Symposium on Parallel Architectures, Algorithms, and Networks (I-SPAN'96)
- 1996

This work shows that in a family C of continuous functions stored, in discretized form, one function per row in a mesh with multiple broadcasting of size, an arbitrary collection of m, point location queries can be answered in /spl Theta/(m//spl radic/n) time.

### Some results on the computation of Voronoi diagrams on a mesh with multiple broadcasting

- Computer ScienceJ. Parallel Distributed Comput.
- 2003

### An efficient VLSI architecture for digital geometry

- Computer ScienceProceedings of IEEE International Conference on Application Specific Array Processors (ASSAP'94)
- 1994

A number of fundamental digital geometry tasks can be solved fast on a novel VLSI architecture obtained by augmenting the mesh with multiple broadcast architecture (MMB) with precharged 1-bit row and column buses (MHB).

### A bandwidth-efficient implementation of mesh with multiple broadcasting

- Computer ScienceProceedings of the 1999 International Conference on Parallel Processing
- 1999

A wormhole router design equipped with the virtual bus functions is introduced, the connections among these routers are described, and various virtual bus transactions are presented, proving the effectiveness of thevirtual bus by showing that a representative semigroup computation can be solved very efficiently on it.

### Time- and VLSI-Optimal Sorting on Enhanced Meshes

- Computer Science, PhysicsIEEE Trans. Parallel Distributed Syst.
- 1998

This work addresses the problem of sorting on mesh connected computers enhanced by endowing each row and each column with its own dedicated high-speed bus with the first known adaptive time- and VLSI-optimal sorting algorithm for meshes with multiple broadcasting.

### Square Meshes are not Optimal for Convex Hull Computation

- Computer Science1993 International Conference on Parallel Processing - ICPP'93
- 1993

This paper is to provide yet another example of a fundamental problem for which rectangular meshes with multiple broadcasting yield faster algorithms than their square counterparts.

### Time-Optimal Domain-Specific Querying on Enhanced Meshes

- Computer ScienceIEEE Trans. Parallel Distributed Syst.
- 1997

The authors show that any algorithm that solves the BSR problem must take at least /spl Omega/(max{logn, /spl radic/m}) time in the worst case, and show that this time lower bound is tight on meshes of size /spl Radic/n/spl times//spl radi/n enhanced with multiple broadcasting.

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This work proposes time-optimal algorithms for constructing the Euclidian Minimum Spanning Tree, the Relative Neighborhood Graph, as well as the Symmetric Further Neighbor Graph of an n-vertex unimodal polygon on meshes with multiple broadcasting.

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