Conversion of Graphs to Polygonal Meshes

Abstract

I present a real-time rendering method for converting directed acyclic graphs to polygonal meshes directly on the GPU. The method is composed of two steps. First a graph, where each node has information about its direction, radius and length, is used to construct a nonintersecting, provided well-defined input, topologically correct, closed polygon mesh… (More)

18 Figures and Tables

Topics

  • Presentations referencing similar topics