## Chris Hecker's Website. [Online] Maxis/Electronic Arts. [Cited: 27 May 2009.] http://chrishecker.com/My_Liner_Notes_for_Spo re#Creature_Skin_Mesh

- Hecker, Chris
- 2009

I present a real-time rendering method for converting directed acyclic graphs to polygonal meshes directly on the GPU. The method is composed of two steps. First a graph, where each node has information about its direction, radius and length, is used to construct a nonintersecting, provided well-defined input, topologically correct, closed polygon mesh… (More)

### Presentations referencing similar topics