Context-Aware Groupware Systems and Video Games: State of the Art

  title={Context-Aware Groupware Systems and Video Games: State of the Art},
  author={Luis G. Montan{\'e}-Jim{\'e}nez and E. Ben{\'i}tez-Guerrero and Carmen Mezura-Godoy},
  journal={2013 Mexican International Conference on Computer Science},
A Context-Aware Groupware System (CAGS) is software that enables the members of a team to communicate, cooperate and coordinate their activities in order to achieve a common goal, by providing them tools which are aware of their current execution context and adapt accordingly. CAGS are present in multiple domains (e.g. health, tourism), and particularly, in entertainment, collaborative videogames are a current topic of interest. This paper surveys the state of the art of CAGS, and particularly… Expand

Figures, Tables, and Topics from this paper

Towards a Context-Aware Framework for Improving Collaboration of Users in Groupware Systems
A context-aware conceptual model and architecture is proposed for CAGS aimed to improve user collaboration and identify advantages/disadvantages of current means of collaboration and social behaviors that arise when players interact face-to-face or remotely. Expand


Awareness Tools : Lessons from Quake-Like
This paper presents a study that aims to review the awareness tools provided by video games to support team-play and team collaboration/communication. It also focuses on the use of these tools inExpand
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
This paper remark some advantages of video games as educational systems and how they can use them as a tool of CSCL (Computer-Supported Collaborative Learning) into classrooms and presents a first step towards the method of collaboration analysis in VGSCL (Video Game - Supported Collaborative learning): a messages categorization. Expand
An architecture to support context of use in groupware systems
This paper focuses on the context of use from the point of view of collaborative environments, emphasizing the importance of system adaptability depending on the state of projects, organizational policies, physical location of collaborators, available resources and other typical variables of working groups. Expand
Usability of Context-Aware Mobile Educational Game
Ubiquitous learning is an innovative approach that combines mobile learning and context-awareness, can be seen as kind of location-based services, first detects user’s location, knows surroundingExpand
Context-Aware Mobile Collaborative Systems: Conceptual Modeling and Case Study
A novel model for Context-Aware Mobile COllaborative Systems (CAMCOS) and a functional architecture based on that model are proposed and a prototype system in the tourism domain was implemented and evaluated. Expand
Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling
It is found that using awareness tools has a significant effect by improving task performance and there was an effect of the awareness tool on mutual modeling for players who spent a large amount of time using the tool. Expand
Theoretical and methodological implications of designing and implementing multiuser location-based games
An investigation into the communicational and social practices of users who participate in a location-based game is presented, with an emphasis on group formation and dynamics, interpersonal communication, and experienced sense of immersion. Expand
Supporting context-aware collaborative learning through automatic group formation
This work has used data traces collected from the study of students’ behavior to train and test an intelligent system and shows that context-information can be effectively used as a basis for a middleware for automating group management. Expand
A User-centered Approach to Context-awareness in Mobile Computing
  • Yaser Mowafi, Dongsong Zhang
  • Computer Science
  • 2007 Fourth Annual International Conference on Mobile and Ubiquitous Systems: Networking & Services (MobiQuitous)
  • 2007
This article proposes a user-centered approach for obtaining and parsing context, driven by users' context of interest that offers more interactive and construed context to users by leveraging the natural dialogue between the users and their mobile devices. Expand
Observation of Collaborative Activities in a Game-Based Learning Platform
This paper demonstrates through examples how learning sessions set up in a Game-Based Learning environment may be regulated by the teacher thanks to observation facilities, and explains the observation process, the assets of a multisource approach and the need for visualization linked to the traces. Expand