Consumer electronics: Video games: The electronic big bang

@article{Perry1982ConsumerEV,
  title={Consumer electronics: Video games: The electronic big bang},
  author={Telka S. Perry and Carol Truxal and Paul Wallich},
  journal={IEEE Spectrum},
  year={1982},
  volume={19},
  pages={20-21}
}
The video-games industry, the design of game hardware and software, and the psychology of games are examined in this special three-part report. 
6 Citations

Gambit: A Prototyping Approach to Video Game Design

Video game designers don't have to be assembly language programmers to be video game designers, but their creative talents can be expressed in a prototyping language.

Computer aided modeling, analysis and design of control systems - A perspective

The paper summarizes experiences of development and use of interactive software for computer aided design of control systems and a comprehensive set of packages for modeling, identification, analysis, simulation, and design are described.

Computer aided modeling, analysis and design of control systems - A perspective

  • K. Astrom
  • Computer Science
    IEEE Control Systems Magazine
  • 1983
The paper summarizes experiences of development and use of interactive software for computer aided design of control systems and a comprehensive set of packages for modeling, identification, analysis, simulation, and design are described.

Development tools

Dank leistungsstarker moderner Zugangshardware-Tools wie dem Universal Access Device 3+ and besonders breitbandiger Trace-Schnittstellen werden heutzutage ohne weiteres bis zu vier Gigabyte Trace-Daten aufgezeichnet werde, ermöglicht die Find-All-Funktion der UDE4.8.