Constructive simulation versus serious games: a Canadian case study

Abstract

As military forces around the world embrace modelling and simulation as a fundamental enabling technology necessary to help meet training requirements, the impressive characteristics of video game technology and the advent of serious games are increasingly becoming an important part of the training tool kit. The Canadian Army's Directorate of Land Synthetic… (More)

Topics

5 Figures and Tables

Cite this paper

@inproceedings{Roman2007ConstructiveSV, title={Constructive simulation versus serious games: a Canadian case study}, author={Paul A. Roman and Doug Brown}, booktitle={SpringSim}, year={2007} }