Corpus ID: 30301604

Construction health and safety training: the utilisation of 4D enabled serious games

  title={Construction health and safety training: the utilisation of 4D enabled serious games},
  author={Nashwan Dawood and Geoff Miller and Jo{\~a}o Patacas and Mohamad Kassem},
  journal={J. Inf. Technol. Constr.},
Health and safety (H&S) is a major concern in the construction industry. Recent and historical data from the construction industry worldwide demonstrate that the human, social, and economic burden, inflicted as a result of H&S-related fatalities, is still significant. Training is a key strategy to reduce H&S risks. The investigation of serious games for H&S training in construction as complementary to traditional training methods has attracted significant interest in recent years. Current… Expand
Virtual Reality Simulator for Construction workers
The application developed to train construction workers on the operating mode of a formwork panel and the stabilization task in particular and the tests conducted showed that the application was conclusive and cost efficient and virtual reality could be of added value in the training process to reduce safety and health issues in the construction industry. Expand
The Effectiveness of Traditional Tools and Computer-Aided Technologies for Health and Safety Training in the Construction Sector: A Systematic Review
The systematic review of existing studies revealed that the overall performance of computer-aided technologies is superior in several technical aspects compared to traditional tools, namely, representing the actual workplace situations, providing text-free interfaces, and having better user engagement. Expand
Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture
During the game assessment, much positive feedback was collected and the games proved to be able to increase the operators’ skills and safety knowledge and were the preferred game mechanics. Expand
Virtual environments for safety learning in construction and engineering: seeking evidence and identifying gaps for future research
BackgroundInjuries and fatalities resulting from work place accidents remain a global concern within the construction and engineering sectors. Education and training of personnel are two of theExpand
Students’ awareness and perception of the value of BIM and 4D for site health and safety management
Purpose The education sector is at the forefront of developing tomorrow’s construction professionals. It is therefore important that with the current rate of change in the construction industry,Expand
A BIM-based educational gaming prototype for undergraduate research and education in design for sustainable aging
An educational gaming prototype developed with building information modeling (BIM) inputs that aims to facilitate undergraduate education and research in the subject of design for sustainable aging is discussed with use case demonstrations. Expand
The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height
It can be concluded that the use of proprioceptive training with use of VR can support, or even replace, traditional methods of balance training. Expand
An evaluation of the design and use of applied visual interactive resources for teaching building regulations in higher education built environment programmes
ABSTRACT This research is situated in the field of higher education teaching and learning and specifically relates to building regulation pedagogy. A research gap has been identified with scope toExpand
Industrialized Construction Chronology: The Disputes and Success Factors for a Resilient Construction Industry in Malaysia
Discussion and Conclusion: This study redefines an IBS as a computer-integrated design, manufacturing, and construction system, using the concept of off-site or on-site prefabricated mass-productionExpand
Research on Yacht Design Method Based on Game Engine
This paper presents a new yacht design methodology that applies the game engine to the yacht design phase to address the communication between the designer and the terminal customer (ship owner).Expand


A pilot study of a 3D game environment for construction safety education
A 3D video game is proposed to provide a comprehensive safety training environment in which students assume the roles of safety inspectors and walk the game site to identify potential hazards and be motivated to refresh their safety knowledge. Expand
Game-based trench safety education: development and lessons learned
The background of using interactive technology in construction trades training is reviewed and the observations taken from the developers, teachers and students involved and subsequent conclusions drawn based on these observations are presented. Expand
The importance of engaging engineering and construction learners in virtual worlds and serious games
The engineering and construction industries require their workforce to undertake complex learning and training activities. Exposing new employees, graduates, or apprentices to these environmentsExpand
Visualizing safety assessment by integrating the use of game technology
Construction is undoubtedly the most dangerous industry in Hong Kong, being responsible for 76% of all fatal accidents in the region--around twenty times more than any other industry--and involving aExpand
Using virtual environments to support electrical safety awareness in construction
The benefits of using an active training approach such as VE simulation and its effects on the cognitive abilities of users are discussed and a proposed safety training program is discussed that can help augment electrical safety training practices in the construction industry. Expand
SAVES: a safety training augmented virtuality environment for construction hazard recognition and severity identification
One of the most challenging aspects of health and safety (H&S) management for construction sites is ensuring that workers can predict, identify, and respond to potential hazardous conditions beforeExpand
Construction industry offsite production: A virtual reality interactive training environment prototype
The prototype for the first development phase of the VR interactive training environment that allows 'things to go wrong' and consequently allows users not only to 'experience' the resulting implications but also to reflect on those implications as part of the learning process is presented. Expand
The Situation Engine: a hyper-immersive platform for construction workplace simulation and learning
The distinction between immersion (as a quantitative measure of sensory fidelity) and presence ( as a qualitative perception of ‘being there’) will be articulated and clarified and one of the various ways in which hyper-immersion is manifested in the Situation Engine: gestural control. Expand
"Safety is everyone's job:" the key to safety on a large university construction site.
A better understanding of how contracting relationships, workers' compensation, and liability insurance arrangements influence safety could shift risk management efforts from worker behaviors to a broader focus on how these programs and relationships affect incentives and disincentives for workplace safety and health. Expand
Construction safety and digital design: A review
Abstract As digital technologies become widely used in designing buildings and infrastructure, questions arise about their impacts on construction safety. This review explores relationships betweenExpand