Construction and scheduling of extrapolated parity packets for dead reckoning in network gaming

Abstract

Game update packets of typical First Person Shooting (FPS) network games, small and of delay-sensitive and self-healing characteristics, are disseminated periodically among players for dead reckoning (DR) to predict the current locations of the opposing avatars. To improve delivery of these updates over networks with substantial packet losses and… (More)
DOI: 10.1145/1326257.1326268

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