Construction and Motion for a Virtual Humanoid

Abstract

This paper presents an initial work on digital actors involved in virtual environments. We describe how the actor was built searching an humanoid representation through a geometric model. Besides, tools to incorporate texture on the model and techniques used to move the actors extremities are described. Although this developed is based on the work of Pettre… (More)
DOI: 10.1109/CONIELECOMP.2007.12

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Cite this paper

@article{Bentez2007ConstructionAM, title={Construction and Motion for a Virtual Humanoid}, author={Antonio Ben{\'i}tez and Wilson Sanchez and Daniel Vallejo}, journal={17th International Conference on Electronics, Communications and Computers (CONIELECOMP'07)}, year={2007}, pages={2-2} }