Constructing a Player- Centred Definition of Fun for Video Games Design

@inproceedings{Davis2004ConstructingAP,
  title={Constructing a Player- Centred Definition of Fun for Video Games Design},
  author={Stephen Boyd Davis and Christina Carini},
  booktitle={BCS HCI},
  year={2004}
}
Games are fun to play. People who do not play games may not understand why this is. In fact, people who do play games may not understand why either. In this essay, I explore the concept of fun in games. I define fun through the player’s experience. By testing key elements of game design with players, I set out to determine which aspects of games design promote fun and which aspects disrupt it. The aim of this research is to define a set of guidelines for designing fun in games. 

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