Console video games and global corporations

@article{Consalvo2006ConsoleVG,
  title={Console video games and global corporations},
  author={Mia Consalvo},
  journal={New Media \& Society},
  year={2006},
  volume={8},
  pages={117 - 137}
}
  • M. Consalvo
  • Published 1 February 2006
  • Art
  • New Media & Society
This article argues that the contemporary console video game industry is a hybrid encompassing a mixture of Japanese and American businesses and (more importantly) cultures to a degree unseen in other media industries, especially in regard to US popular culture. The particularities of the video game industry and culture can be recognized in the transnational corporations that contribute to its formation and development; in the global audience for its products; and in the complex mixing of… 
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