Confronting Heteronormativity in Online Games

  title={Confronting Heteronormativity in Online Games},
  author={Alexis Pulos},
  journal={Games and Culture},
  pages={77 - 97}
In 2008, ten million people were playing the massive multiplayer role-playing game World of Warcraft (WoW); a fantasy-based virtual landscape where players bridge real-life personas with digital identity. However, the construction of sexuality within this gaming environment has created an oppressive atmosphere for individuals who do not adhere to a heteronormative lifestyle. In this essay, I undress the bottom-up and top-down structures that are regulating an environment that has no use for a… 

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