Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion

@inproceedings{Dunwell2012ConductingER,
  title={Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion},
  author={Ian Dunwell},
  booktitle={ICEC},
  year={2012}
}
  • I. Dunwell
  • Published in ICEC 26 September 2012
  • Computer Science
With developers of entertainment games increasingly exploiting the potential the platform affords for capturing rich data on user behaviour, adopting similar paradigms for "serious" purposes such as positive social change or public health intervention is a tempting prospect. However, exploitation of this potential must be tempered by a careful consideration of how ethical principles can be adhered to and applied to foster and sustain trust amongst end-users. This is particularly the case for at… 
3 Citations
Developing a digital game to support cultural learning amongst immigrants
TLDR
A number of recommendations are put forward for games deployed in contexts similar to that of MASELTOV: a focus on establishing a significant audience with which to conduct ethical research into efficacy, the need for robust pedagogical frameworks suited to the learning context, and the evolution of methods for data capture and analysis of player activity.
MASELTOV Deliverable Report 7.2: Feedback and Progress Indicators
TLDR
The range of feedback and progress indicators that can be used to support incidental, mobile learning for the target MASELTOV audience, recent immigrants to the EU, are explored, identifying significant literature and key examples of FPIs in practice.
DELIVERABLE REPORT
Work package WP1 – PROJECT MANAGEMENT Task T1.1 – Administrative Management Lead contractor for this deliverable JR Editor Lucas Paletta (JR) Authors Lucas Paletta, Patrick Luley, Martina Uray,

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