Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU

@inproceedings{Buatois2007ConcurrentNC,
  title={Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU},
  author={Luc Buatois and Guillaume Caumon and Bruno L{\'e}vy},
  booktitle={HPCC},
  year={2007}
}
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of the mesh. The advent of GPUs with their ever-growing amount of parallel horsepower makes them a tempting resource for such numerical computations. This can be helped by new APIs… CONTINUE READING