Concrete and Clay: The Life and Afterlife of E.T. The Extra-Terrestrial for the Atari 2600

@article{Guins2009ConcreteAC,
  title={Concrete and Clay: The Life and Afterlife of E.T. The Extra-Terrestrial for the Atari 2600},
  author={R. Guins},
  journal={Design and Culture},
  year={2009},
  volume={1},
  pages={345 - 364}
}
  • R. Guins
  • Published 2009
  • Art
  • Design and Culture
ABSTRACT In September 1983 Atari Inc. buried truckloads of its poorly designed film/game tie-in E.T. The Extra-Terrestrial in a landfill in Alamogordo, NM. The game was buried with the epitaph, “The Worst Game of All Time,” as its design flaws are often cited as a major catalyst of the video games industry crash of 1983–4. Atari's stealthy attempt to dispose of surplus stock has triggered 25 years of curiosity, rumor, doubt, conspiracy theory and archaeological fantasy. This obituary records… Expand
(Re)Playing (with) Video game History: Moving beyond Retrogaming
This article will argue that the current literature on retrogaming as a practice and the retrogamer as a subject has been lacking in fully describing the variety of practices and subjects that engageExpand

References

SHOWING 1-10 OF 30 REFERENCES
The politics of the artificial : essays on design and design studies
Emerging from the world of commercial art and product styling, design has now become completely integrated into human life. Its marks are all around us, from the chairs we sit on to the Web sites onExpand
The social life of things: The cultural biography of things: commoditization as process
For the economist, commodities simply are. That is, certain things and rights to things are produced, exist, and can be seen to circulate through the economic system as they are being exchanged forExpand
The social life of things: Introduction: commodities and the politics of value
This essay has two aims. The first is to preview and set the context for the essays that follow it in this volume. The second is to propose a new perspective on the circulation of commodities inExpand
Rubbish Theory: The Creation and Destruction of Value
How do objects that have lost their value become valuable once again? Rubbish is something we ignore. By definition we discard it, from our lives and our minds, and it remains outside the concernsExpand
Persuasive Games: The Expressive Power of Videogames
TLDR
Ian Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Expand
The Ultimate History of Video Games
TLDR
The ultimate history of video games are a good way to achieve details about operating certain equipments and to find the manual that you might want with great ease and simplicity. Expand
Classic Home Video Games, 1972-1984: A Complete Reference Guide
This reference work provides a comprehensive guide to popular video games of the 1970s and early 1980s, covering virtually every official U.S. release for programmable home game consoles of the pre -Expand
Racing the Beam: the Atari Computer System
  • 2009
Interview by Raiford Guins (August 7)
  • 2008
Interview." Platypuscomix.net website
  • http://www.platypuscomix.net/people/warshaw.html (accessed December
  • 2008
...
1
2
3
...