Computer shogi

  title={Computer shogi},
  author={Hiroyuki Iida and Makoto Sakuta and Jeff Rollason},
  journal={Artif. Intell.},
This paper describes the current state of the art in computer shogi. Shogi (Japanese chess) promises to be a good vehicle for future research into game-playing programs that are based on tree-searching paradigms. This paper shows where chess and shogi are similar, and details the important areas that make shogi programming of particular interest. A crucial difference is the game-tree complexity, which is significantly higher in shogi than in chess. Three important differences are the “drop… CONTINUE READING
15 Citations
58 References
Similar Papers


Publications citing this paper.


Publications referenced by this paper.
Showing 1-10 of 58 references

Grandmaster’s exhibition handicap games with shogi programs at GPW’96

  • H. Iida
  • J. Computer Shogi Assoc. 10 (1997) 8–9 (in…
  • 2002
Highly Influential
6 Excerpts

The algorithms in IS Shogi

  • Y. Tanase
  • in: H. Matsubara
  • 2000
Highly Influential
4 Excerpts

The algorithms in Kanazawa Shogi

  • S. Kanazawa
  • in: H. Matsubara
  • 2000
Highly Influential
5 Excerpts

A new AND/OR tree search algorithm using proof number and disproof number

  • A. Nagai
  • in: Proceedings of Complex Games Lab Workshop…
  • 1998
Highly Influential
4 Excerpts

A note on algorithmic generation of tsume-shogi problems

  • K. Noshita
  • in: H. Matsubara (Ed.), Proceedings of Game…
  • 2002
2 Excerpts


  • G. Xinbo
  • Iida, J.W.H.M. Uiterwijk, H.J. van den Herik…
  • 2001
1 Excerpt

Similar Papers

Loading similar papers…