Computer shogi

@article{Iida2002ComputerS,
  title={Computer shogi},
  author={Hiroyuki Iida and Makoto Sakuta and Jeff Rollason},
  journal={Artif. Intell.},
  year={2002},
  volume={134},
  pages={121-144}
}
This paper describes the current state of the art in computer shogi. Shogi (Japanese chess) promises to be a good vehicle for future research into game-playing programs that are based on tree-searching paradigms. This paper shows where chess and shogi are similar, and details the important areas that make shogi programming of particular interest. A crucial difference is the game-tree complexity, which is significantly higher in shogi than in chess. Three important differences are the “drop… CONTINUE READING
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