Computer generated animation of faces
@inproceedings{Parke1972ComputerGA, title={Computer generated animation of faces}, author={Frederic I. Parke}, booktitle={ACM Annual Conference}, year={1972} }
This paper describes the representation, animation and data collection techniques that have been used to produce "realistic" computer generated half-tone animated sequences of a human face changing expression. [] Key Method Animation was accomplished using a cosine interpolation scheme to fill in the intermediate frames between expressions. This approach is good enough to produce realistic facial motion. The three-dimensional data used to describe the expressions of the face was obtained photogrammetrically…
460 Citations
3-D Facial Animation Using Image Samples
- Art
- 1988
A new method is presented here, combining 3-D computer graphics with texture mapping techniques to synthesise and animate facial images which are convincing enough to be comparable with real video images.
Modeling and Animating Realistic Faces from Images
- Computer ScienceInternational Journal of Computer Vision
- 2004
A new set of techniques for modeling and animating realistic faces from photographs and videos that allows the interactive recovery of a textured 3D face model and can be linearly combined to express a wide range of expressions.
The computer synthesis of expressive faces.
- Computer SciencePhilosophical transactions of the Royal Society of London. Series B, Biological sciences
- 1992
This paper presents a methodology for the computer synthesis of realistic faces capable of expressive articulations that offers superior realism by utilizing physical modelling to emulate complex tissue deformations in response to coordinated facial muscle activity.
Distance fields applied to character animation
- Computer ScienceEurographics
- 2002
It is shown that similar algorithms can be used for skin, clothing and facial animation, at interactive rates, with plausible dynamics for fairly detailed models at around 60fps on a PIII computer with Nvidia Gforce2 graphics.
An Interactive Facial Animation System
- Computer ScienceWSCG
- 2001
The system is built on top of the facial animation system developed by Keith Waters which uses a muscle based face model to produce keyframe animations of a synthetic face model.
Computer Facial Animation: A Review
- Art, Computer Science
- 2013
This paper reviews several geometric-based modelling and data-driven animation techniques used in computer graphics and vision for facial animation and the main concept and problems for each technique are highlighted in the paper.
A Survey of Facial Modeling and Animation Techniques
- Computer Science
- 2001
The theoretical approaches used in published work are summarized and their strengths, weaknesses, and relative performance are described and taxonomy groups the methods into classes that highlight their similarities and differences.
EasyFace: a realistic face modeling and facial animation authoring system
- Computer Science, ArtVRCAI '09
- 2009
A system called EasyFace is developed that constructs textured 3D face models from a single frontal face image with no user interaction and automatically generates a realistic 3D human head model which can be animated immediately from customized animation files.
Realistic 2D Facial Animation from One Image
- Computer ScienceICEC
- 2011
This work shows how facial animation with a variety of realistic expressions can be generated very efficiently, where not only main facial components but also pseudo-depth values obtained from their alpha mattes are utilized in this system.
Parameterized Facial Modelling and Animation
- Computer ScienceContext Aware Human-Robot and Human-Agent Interaction
- 2016
The aim of this chapter is to give a comprehensive overview of current state-of-the-art parametric methods for realistic facial modelling and animation.
References
SHOWING 1-10 OF 18 REFERENCES
Computer Display of Curved Surfaces
- Computer ScienceOutstanding Dissertations in the Computer Sciences
- 1971
The smooth shading technique described here has been used to produce a large variety of pictures of which several airplanes, a car, a human face and some mathematical surfaces are included to illustrate the effect of the method.
A hidden surface algorithm for computer generated halftone pictures
- Computer Science
- 1969
A new method for converting data describing three-dimensional objects into data that can be used to generate two-dimensional halftone images is presented, which solves some problems that arise in black and white, and color shading.
A real time visible surface algorithm
- Computer Science
- 1970
The dissertation describes an algorithm designed for a hardware processor capable of displaying solid objects, and a FORTRAN 5 program for simulating the hardware processor.
Geometry for Construction and Display
- Computer ScienceIBM Syst. J.
- 1968
Matric notation is used to develop geometric concepts for computer-controlled graphics and leads to homogeneous coordinates which form the basis of an algorithm used for geometric construction.
The notion of quantitative invisibility and the machine rendering of solids
- ArtACM '67
- 1967
This paper presents a recently developed scheme for the determination of visibility in a line drawing which enables comparitively high speed calculation and excellent resolution.
Half-tone perspective drawings by computer
- ArtAFIPS '67 (Fall)
- 1967
In recent years, the sheer increase in demand for the graphic presentation of three-dimensional objects has almost overwhelmed conventional facilities; that is, designers, draftsmen and especially…
BE VISION, A Package of IBM 7090 FORTRAN Programs to Draw Orthographic Views of Combinations of Plane and Quadric Surfaces
- Computer ScienceJACM
- 1966
The various subroutines of the package and their functions are described in this paper and numerous examples of pictures that were produced by BE VISION are given.
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
- Computer Science
- 1967
A method is described which makes possible the description of free-form doubly curved surfaces of a very general kind, specifically devised for use in the Computer-Aided Design Project at M.I.T.
Computer Display of Curved Surfaces", Computer Science, University of Utah
- Technical Report UTEC-CSc71-113,
- 1971
Visible Surface Algorithm for Quadric Patches", Computer Science, University of Utah
- Technical Report UTECCSc-70-iii,
- 1970