Computer Science in Sport
@inproceedings{Novatchkov2015ComputerSI, title={Computer Science in Sport}, author={Hristo Novatchkov and Arnold Baca}, year={2015} }
INTRODUCTION Information technologies (ITs) as well as applied informatics have been introduced in many research areas, in which they are by now well-established. One such area is sport, where the integration of informatics plays a significant factor for various purposes like, for instance, the analysis and enhancement of the training, coaching and competition processes.
4 Citations
Advances in Sports Informatics Research
- Computer Science, EducationINNS-CIIS
- 2014
The growing field of applied computer science often referred to as “sports informatics” is presented, and some of the advancements that have been made by its relatively small, but growing research community are considered.
Pervasive Computing in Sport
- Computer ScienceComputational Intelligence in Sports
- 2018
The concept of disappearing hardware has been developed, where computers are hidden from the users perceptions through the use of sensors that are capable of converting physical events to equivalent electrical signals and transmitting them to a central computer.
Using Technology to Evaluate Game Play for Beginners and Proficient Players That Encompasses Game-Play Evaluation
- EducationResearch quarterly for exercise and sport
- 2016
Article published in Research Quarterly for Exercise and Sport on 19 July 2016, available at: https://doi.org/10.1080/02701367.2016.1200405.
The Research on Reconfiguration of Theory and Practice of PE Curriculum
- Education
- 2014
Reconstruction of PE curriculum must be based on the new curriculum ideas to optimize the various elements of the curriculum, convergence and integration, so that the courses to achieve the overall…
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