Computer Music Languages and Systems: The Synergy Between Technology and Creativity

  title={Computer Music Languages and Systems: The Synergy Between Technology and Creativity},
  author={Hiroki Nishino and Ryohei Nakatsu},
Electronic Delay Time Automatic Calculator that explores an alternative way to generate sound by a computer
This paper aims to provide a history of the £20,000-a-year energy-efficient calculator in use in the United States.


Eric Lyon: Designing Audio Objects for Max/MSP and Pd
The Many Meanings of Live Coding
In this essay, the question, what is the meaning of live coding is asked and some of the formal, embodied, and cultural meanings surrounding live-coding practice are explored in the hope that this may help to stimulate a conversation that will resonate within the live-Coding community for the next ten years.
A Java-Based Remote Live coding System for Controlling Multiple Raspberry PI Units
This paper presents a simple audio programming environment designed to run realtime, remote live-coded audio on a low-cost completely wireless hardware setup consisting of a Raspberry PI, a WiFi dongle, a speaker and a battery pack.
Freesound technical demo
This demo wants to introduce Freesound to the multimedia community and show its potential as a research resource.
From sonic Pi to overtone: creative musical experiences with domain-specific and functional languages
This experience report describes two novel live coding systems that employ code execution to modify live sounds and music and describes Overtone, a functional language and live coding environment aimed towards mprofessional electronic musicians.
Tangible embedded Linux
During this studio, participants will learn about tangible embedded Linux and how to harness it for building durable, living prototypes using the Satellite CCRMA kit, which is about twice the size of a deck of cards.
AuRal: A Mobile Interactive System for Geo-Locative Audio Synthesis
The AuRal environment binds physical location and the choices of multiple, simultaneous performers to act as the generative force of music tied to the region to create an aural location as much as a piece of music.
Fast and accurate digital signal processing realized with GPGPU technology
An idea of the so-called quasi-maximum accuracy computations for improvement of precision of the floating-point digital signal processing with graphic processing units (GPUs) is presented and the maximum accuracy has been analyzed and technically realized with no additional costs in hardware and computation time.
Graphics Processing Unit Audio Signals Processing in Pure Data and PdCUDA an Implementation with the CUDA Runtime API
An implementation named PdCUDA is presented for use of GPU general programming capability for audio signals processing with Pd and the CUDA runtime application programmers interface (API).