Computer Go

@article{Mller2002ComputerG,
  title={Computer Go},
  author={M. M{\"u}ller},
  journal={Artif. Intell.},
  year={2002},
  volume={134},
  pages={145-179}
}
  • M. Müller
  • Published 2002
  • Computer Science
  • Artif. Intell.
  • Computer Go is one of the biggest challenges faced by game programmers. This survey describes the typical components of a Go program, and discusses knowledge representation, search methods and techniques for solving specific subproblems in this domain. Along with a summary of the development of computer Go in recent years, areas for future research are pointed out. 
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