Computer Go

  title={Computer Go},
  author={M. M{\"u}ller},
  journal={Artif. Intell.},
  • M. Müller
  • Published 2002
  • Computer Science
  • Artif. Intell.
  • Computer Go is one of the biggest challenges faced by game programmers. This survey describes the typical components of a Go program, and discusses knowledge representation, search methods and techniques for solving specific subproblems in this domain. Along with a summary of the development of computer Go in recent years, areas for future research are pointed out. 
    213 Citations
    Advances in Computer Games
    Lessons Learned from AlphaGo
    • 3
    • PDF
    Computer Go: An AI oriented survey
    • 231
    • PDF
    Formal Language and Reasoning for Playing Go
    • 1
    • PDF
    Solving Go on Small Boards
    • 47
    • Highly Influenced
    • PDF
    From Gobble to Zen: The Quest for Truly Intelligent Software and the Monte Carlo Revolution in Go
    • 6
    Pattern knowledge for proof-number search in computer Go
    Monte Carlo Tree Search in Go
    • 10
    • PDF
    Learning to Play the Game of Go
    • 7
    • PDF


    Goals and plans in a program for playing Go
    • 11
    A1 techniques used in Computer Go
    • 13
    • Highly Influential
    • PDF
    Computer Go: An AI oriented survey
    • 231
    • PDF
    The Structure and Performance of the INTERIM.2 Go Program
    • 23
    A computer assisted study of Go on M x N boards
    • 29
    The program GoTools and its computer-generated tsume go database
    • 39
    • PDF
    Search Versus Knowledge in Game-Playing Programs Revisited
    • 31
    • PDF
    Reflections on building two Go programs
    • 16
    Abstract Proof Search
    • 31
    • PDF