• Corpus ID: 23542710

Computer Adventure Games as Problem-Solving Environments

@inproceedings{Curtis2002ComputerAG,
  title={Computer Adventure Games as Problem-Solving Environments},
  author={David D. Curtis and Michael J. Lawson},
  year={2002}
}
mike.lawson@flinders.edu.auClaims that computer-based adventure games are productive environments forthe development of general problem-solving ability were tested in a study of 40students’ interactions with a novel computer-based adventure game. Two sets offactors that are thought to influence problem-solving performance wereidentified in the literature – domain-specific knowledge (schema) and generalproblem-solving strategies. Measures of both domain-specific knowledge andgeneral strategy use… 

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