Computational Models of Motivation for Game-Playing Agents

@inproceedings{Merrick2016ComputationalMO,
  title={Computational Models of Motivation for Game-Playing Agents},
  author={Kathryn E. Merrick},
  booktitle={Springer International Publishing},
  year={2016}
}
Merrick’s book helps game designers, programmers and researchers to create NonPlayer Characters (NPCs, i.e. agents) that have human like motives. She suggests that adding motives will create a richer and more life-like user experience for game players. Her book is very well written overall, and it would be of great interest to game developers, game designers and programmers. It will introduce most of them to new concepts that range from game theory and multi-agent systems to the philosophy and… CONTINUE READING

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