Computational Models of Motivation for Game-Playing Agents

  title={Computational Models of Motivation for Game-Playing Agents},
  author={Kathryn E. Merrick},
  booktitle={Springer International Publishing},
Merrick’s book helps game designers, programmers and researchers to create NonPlayer Characters (NPCs, i.e. agents) that have human like motives. She suggests that adding motives will create a richer and more life-like user experience for game players. Her book is very well written overall, and it would be of great interest to game developers, game designers and programmers. It will introduce most of them to new concepts that range from game theory and multi-agent systems to the philosophy and… CONTINUE READING

From This Paper

Topics from this paper.


Publications citing this paper.
Showing 1-3 of 3 extracted citations


Publications referenced by this paper.
Showing 1-10 of 21 references

A methodology for applying motivated agents in games., in Electrical Engineering Second Year CDF Project, School of Engineering and Information Technology

B. Quinton

Computational models of motivated learning and the evolution of motivated agents

K. Merrick, The role of implicit motives in strategic decision-making
GAMES, Special Issue on Psychological Aspects of Strategic Choice 6, 604–636 • 2015

from psychology to computation

Q. Wu, C. Miao, Curiosity
ACM Comput. Surveys 46 • 2013

motive profiles for artificial agents

K. Merrick, K. Shafi, Achievement, affiliation, power
Adapt Behav 19, 40–62 • 2011

Modeling player experience in Super Mario Bros

2009 IEEE Symposium on Computational Intelligence and Games • 2009

Similar Papers

Loading similar papers…