Completely Irrepressible Sequences for the Asynchronous Collision Channel Without Feedback


A channel is asynchronous if all users can start to transmit at an arbitrary point in time. Protocol sequences are used for multiple access in the collision channel without feedback. In this paper, we consider protocol sequence sets with the property that each user is able to successfully send at least one packet in each sequence period for the asynchronous… (More)
DOI: 10.1109/TVT.2011.2120636

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