Compelling Self-Motion Through Virtual Environments without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR

@inproceedings{Riecke2011CompellingST,
  title={Compelling Self-Motion Through Virtual Environments without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR},
  author={Bernhard E. Riecke},
  year={2011}
}
  • Bernhard E. Riecke
  • Published 2011
While modern computer graphics and virtual reality (VR) simulations can have stunning photorealism, they are often unable to provide a life-like and compelling sensation of moving through the simulated world. This is in stark contrast to our real-world experience, where locomotion through the environment is naturally accompanied by the embodied sensation of self-motion, even when we are not actively walking but using other transportation devices like bicycles, cars, or buses. This fundamental… CONTINUE READING

Figures from this paper.

Citations

Publications citing this paper.
SHOWING 1-10 OF 31 CITATIONS

Vection Is Enhanced by Increased Exposure to Optic Flow

  • i-Perception
  • 2018
VIEW 4 EXCERPTS
CITES BACKGROUND & METHODS
HIGHLY INFLUENCED

References

Publications referenced by this paper.
SHOWING 1-10 OF 102 REFERENCES

Auditorily-induced illusory self-motion: A review

  • Brain Research Reviews
  • 2009
VIEW 5 EXCERPTS
HIGHLY INFLUENTIAL

Effects of stimulus eccentricity on vection reevaluated with a binocularly defined depth

S. Nakamura
  • Japanese Psychological Research, 50(2), 77-86. doi:10.1111/j.1468-5884.2008.00363.x
  • 2008
VIEW 5 EXCERPTS
HIGHLY INFLUENTIAL