Compelling Self-Motion Through Virtual Environments without Actual Self-Motion – Using Self-Motion Illusions ( “ Vection ” ) to Improve User Experience in VR

@inproceedings{Riecke2011CompellingST,
  title={Compelling Self-Motion Through Virtual Environments without Actual Self-Motion – Using Self-Motion Illusions ( “ Vection ” ) to Improve User Experience in VR},
  author={Bernhard E. Riecke},
  year={2011}
}
While modern computer graphics and virtual reality (VR) simulations can have stunning photorealism, they are often unable to provide a life-like and compelling sensation of moving through the simulated world. This is in stark contrast to our real-world experience, where locomotion through the environment is naturally accompanied by the embodied sensation of self-motion, even when we are not actively walking but using other transportation devices like bicycles, cars, or buses. This fundamental… CONTINUE READING
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