Communication Architectures for Massive Multi-Player Games

Abstract

Massive multi-player games are characterized by a large number of participating players. It is therefore essential that an appropriate communication architecture is deployed in order to support an ever growing number of players. Several such architectures have been proposed, including client-server and peer-to-peer architectures. In this paper, we propose a… (More)
DOI: 10.1023/B:MTAP.0000026841.97579.1f

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