Commercially available gaming systems as clinical assessment tools to improve value in the orthopaedic setting: a systematic review.

Abstract

INTRODUCTION Commercially available gaming systems (CAGS) such as the Wii Balance Board (WBB) and Microsoft Xbox with Kinect (Xbox Kinect) are increasingly used as balance training and rehabilitation tools. The purpose of this review was to answer the question, "Are commercially available gaming systems valid and reliable instruments for use as clinical… (More)
DOI: 10.1016/j.injury.2014.08.047

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Cite this paper

@article{Ruff2015CommerciallyAG, title={Commercially available gaming systems as clinical assessment tools to improve value in the orthopaedic setting: a systematic review.}, author={Jessica M Ruff and Tiffany L. Wang and Catherine C Quatman-Yates and Laura S. Phieffer and Carmen E. Quatman}, journal={Injury}, year={2015}, volume={46 2}, pages={178-83} }