Comme il Faut : A System for Simulating Social Games Between Autonomous Characters

@inproceedings{McCoy2009CommeIF,
  title={Comme il Faut : A System for Simulating Social Games Between Autonomous Characters},
  author={Josh McCoy and Michael Mateas and Noah Wardrip-Fruin},
  year={2009}
}
Modern video games have highly developed computational models of physical space, which allow sophisticated play in the physical realm. However, computational models of social interaction are rare, offer limited social play, and require a large amount of authoring to create. We believe that a computational model of social interaction inspired by appropriate humanities and social science concepts could help alleviate these problems and open up new areas of social play. In this paper, we describe… CONTINUE READING