Combining 3D Scans and Motion Capture for Realistic Facial Animation

Abstract

We present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the deformation of the face geometry. For animation, a set of morph shapes acquired through a 3D scanner is linearly morphed according to timing… (More)

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Cite this paper

@inproceedings{Breidt2003Combining3S, title={Combining 3D Scans and Motion Capture for Realistic Facial Animation}, author={Martin Breidt and Christian Wallraven and Douglas W. Cunningham and Heinrich H. B{\"u}lthoff}, year={2003} }