Collision Handling for Interactive Garment Simulation

@inproceedings{Oh2002CollisionHF,
  title={Collision Handling for Interactive Garment Simulation},
  author={Seungwoo Oh},
  year={2002}
}
This paper deals with real-time interactive garment simulation, and focuses specifically on collision handling between a character and garments. Because simulation speed must be kept over a certain limit in interactive garment simulation, regardless of the speed or type of a character’s motion, a rapid and stable collision handling method is required. For this reason, we approximate the shape of the character model with quadric bounding volumes and handle collisions using an adaptive approach… CONTINUE READING

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