Collaboration and learning within immersive virtual reality

  title={Collaboration and learning within immersive virtual reality},
  author={Randolph L. Jackson and Eileen Fagan},
  booktitle={CVE '00},
We are studying collaboration and learning within immersive virtual reality (IVR) using a head-mounted display technology. [...] Key Method Three groupings of subjects were provided with different collaborative experiences while immersed within the GCW virtual learning environment: (1) Individuals who received minimal support during the learning exercise provided; (2) Paired peers who collaborated throughout the learning exercise; and (3) Individuals who completed the learning exercise in collaboration with an…Expand
LIVE: the Human Role in Learning in Immersive Virtual Environments
When immersed together with an instructor, users were more inclined to engage and progress further with the interaction prompts, than when the instructor was absent.
iHABS: Collaborative Learning in a Networked, Immersive Simulation Environment
Three-dimensional Virtual Learning Environments (VLEs), with their unique features of immersion, presence, and direct engagement, offer considerable promise for the design of effective constructivist
Collaborative Immersive Virtual Environments for Education in Geography
The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization.
3D Collaborative Virtual Environment to Support Collaborative Design
Constructivist learning emphasizes students’ involvement in the learning process, how they become self-directed learners and actively engaged in the learning environment. This chapter describes
An online collaborative virtual reality environment for promoting listening comprehension
This chapter presents a technical and qualitative description of Realtown, a Collaborative Virtual Reality Environment (CVRE) designed to promote listening comprehension, developed by researchers of the College of Telematics of the Universidad de Colima, Mexico.
Studying the effectiveness of multi-user immersive environments for collaborative evaluation tasks
MMOL platforms could be used in collaborative evaluation tasks as a means to enhance both tutor interaction patterns and the strength of the group's relationship, according to Social Network Analysis measures.
New teaching and learning experience with mixed reality technologies
A MR classroom developed for a local primary school in Singapore that includes two modules – solar system and plant system, and a MR exhibition about evolution, which was a public exhibition in the Singapore Science Centre is introduced.
Mixed reality classroom: learning from entertainment
A MR classroom developed for a local primary school in Singapore is introduced, and there is little known work carried out to understand students' acceptance of the MR technology for learning, and the factors pertinent to influence their intention to use it.
Teacher training in the use of a three-dimensional immersive virtual world: Building understanding through first-hand experiences.
This study offers recommendations and a model for other teacher educators who are interested in training teachers in the use of three-dimensional (3D) immersive virtual worlds (IVWs) for their own
Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches
Second Life is a three-dimensional virtual world which is being employed by educational institutions and training organizations to support teaching and learning. However, there is little guidance as


Educational Uses of Virtual Reality Technology.
Educating current and future generations of American children to live in an information society is a critical issue. It is compounded by the recognized need to provide life-long education for all
Water on tap: the use of virtual reality as an educational tool
A study was conducted that explored Virtual Reality (VR) as an educational tool. High school students created water molecules in an immersive virtual environment. They were tested on their knowledge
Computers and the Collaborative Experience of Learning
Until now, the application of computers to educational practice has received little input from psychological theory. This text locates the topic within the contemporary movement of socio-cultural
A special section on Computer-Supported Collaborative Learning
The theme in this special section of the journal is computer-supported collaborative learning (CSCL), and a set of papers written as a result of a special workshop organized by the DTI's Special Interest Group on Computer Supported Cooperative Work (CSCW).
Computer Supported Collaborative Learning
The influence of peer interaction on planning and information handling strategies and the negotiation of dialogue processes in joint planning in a computer based task are investigated.
The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds.
His research interests span technology forecasting and assessment, artificial intelligence, virtual reality, and strategic planning, and his professional service centers on organizational redesign for increased effectiveness based on sophisticated technologies.
The role of peer interaction in the social construction of mathematical knowledge
Abstract Observations from a study of collaborative problem solving are used to demonstrate the processes of informal and implicit teaching or proleptic instruction, that occur in peer work groups.
Learning and Instruction: An Examination of Four Research Perspectives in Science Education
Recent research in science education examines learning from four perspectives which we characterize as a concept-learning focus, a developmental focus, a differential focus, and a focus on problem
Constructivism: Implications for the Design and Delivery of Instruction
Constructivism! The increase in frequency with which this word appears in the discourse of educational research, theory, and policy is truly remarkable. Unfortunately much of the discussion is at the
Unlearning Aristotelian Physics: A Study of Knowledge-Based Learning
  • A. diSessa
  • Psychology, Computer Science
    Cogn. Sci.
  • 1982
A study of a group of elementary school students learning to control a computer-implemented Newtonian object reveals a surprisingly uniform and detailed collection of strategies, at the core of which