Cognitive Demands of Semi-Natural Virtual Locomotion

@article{Marsh2013CognitiveDO,
  title={Cognitive Demands of Semi-Natural Virtual Locomotion},
  author={William E. Marsh and Jonathan W. Kelly and Veronica J. Dark and James H. Oliver},
  journal={Presence: Teleoperators and Virtual Environments},
  year={2013},
  volume={22},
  pages={216-234}
}
There is currently no fully natural, general-purpose locomotion interface. Instead, interfaces such as gamepads or treadmills are required to explore large virtual environments (VEs). Furthermore, sensory feedback that would normally be used in real-world movement is often restricted in VR due to constraints such as reduced field of view (FOV… CONTINUE READING