Co-Measure: developing an assessment for student collaboration in STEAM activities
@article{Herro2017CoMeasureDA, title={Co-Measure: developing an assessment for student collaboration in STEAM activities}, author={Danielle Herro and Cassie F. Quigley and Jessica Andrews and Girlie Delacruz}, journal={International Journal of Stem Education}, year={2017}, volume={4} }
BackgroundThe shortage of skilled workers choosing STEM (Science, Technology, Engineering, and Math) careers in the USA and worldwide has fueled a movement towards STEAM, in which the “A” addresses the arts and humanities. [] Key Method Utilizing existing generalized frameworks of CPS provided the initial guide to direct research specific to CPS in STEAM activities.
63 Citations
Project-Based Learning and Collaboration among STEM, Arts, Business, and the Community: Launch Lab Case Study
- Education
- 2020
STEM students’ mastery of the knowledge, skills, and abilities within the silo of their academic discipline does not necessarily correlate to their early career success. Students who have become…
Assessing elementary students’ collaborative problem-solving in makerspace activities
- EducationInformation and Learning Sciences
- 2021
To increase CPS skills, teachers might develop “making” activities fostering greater inquiry and model ways to strategize and verify information, approach the problem drawing on student interest and prior knowledge and collaboratively use tools, materials and methods that mimic the real world when problem-solving.
Raising the quality of designers’ professional training through STEAM and CLIL
- EducationSHS Web of Conferences
- 2021
The issues of quality assurance in the process of professional training have always been widely discussed. The current research presents the English for Academic Purposes section of the English…
STEAM-based project learning: the effect to middle school’s student’s collaboration competences
- EducationJournal of Physics: Conference Series
- 2021
The Purposes of this research is to investigate the student’s collaboration competence in integrated STEAM learning approach. The method that is used in this research is pre-experimental design with…
Promoting students’ cross-disciplinary performance and higher order thinking: a peer assessment-facilitated STEM approach in a mathematics course
- EducationEducational Technology Research and Development
- 2021
STEM (science, technology, engineering, and mathematics) refers to the cross-disciplinary learning design for engaging students in applying integrated knowledge to complete a project or solve a…
A validity and reliability study of the formative model for the indicators of STEAM education creations
- BusinessEducation and Information Technologies
- 2022
There is a growing number of products for learning the interdisciplinary application of science, technology, engineering, art, and mathematics (STEAM) in K-12. However, there is no general assessment…
Integrated STEM in Initial Teacher Education: Tackling Diverse Epistemologies
- EducationAdvances in STEM Education
- 2019
Science, Technology, Engineering, and Mathematics (STEM) each have distinct epistemological foundations for the production of knowledge, yet a recent international trend in education is to integrate…
Unlocking the potential of STEAM education: How exemplary teachers navigate assessment challenges
- Education
- 2021
Abstract While integrated STEAM education has been shown to support the cultivation of critical global competencies, teachers have identified classroom assessment as a key barrier to facilitating…
Collective Subject in Implementation of STEM Technologies in Engineering Education
- EducationSHS Web of Conferences
- 2020
Provision of quality of engineering education upon implementation of international CDIO initiative (Conceive – Design – Implement – Operate) results in implementation of new education technologies,…
Integrating Computational Thinking and Mathematics
- Education
- 2020
Globally, computational thinking and coding in schools has become more popular as well as a growing area of interest in education reform. Coupling coding with creative thinking promises to…
References
SHOWING 1-10 OF 50 REFERENCES
“Finding the Joy in the Unknown”: Implementation of STEAM Teaching Practices in Middle School Science and Math Classrooms
- Education
- 2016
Abstract
In response to a desire to strengthen the economy, educational settings are emphasizing science, technology, engineering, and mathematics (STEM) curriculum and programs. Yet, because of the…
Full STEAM Ahead: The Benefits of Integrating the Arts Into STEM
- EducationComplex Adaptive Systems
- 2013
Steam as Social Practice: Cultivating Creativity in Transdisciplinary Spaces
- Education, Art
- 2014
12 In the wake of the economic recession and increasing competition from developing economies, science, technology, engineering, and mathematics (STEM) education has emerged as a national priority.…
Putting It All Together: STEAM, PBL, Scientific Method, and the Studio Habits of Mind
- Education
- 2016
As an arts administrator for a large school district in Central Virginia, I have been working with and keeping an eye on developments in the growing science, technology, engineering, art, and math…
Towards effective group work assessment: even what you don’t see can bias you
- Psychology
- 2017
In project-based learning (PBL) courses, which are common in design and technology education, instructors regard both the process and the final product to be important. However, conducting an…
Assessment and Teaching of 21st Century Skills
- Education
- 2011
Rapidand seemingly acceleratingchanges in the economies of developed nations are having a proportional effect on the skill sets required of workers in many new jobs. Work environments are often…
A Tough Nut to Crack: Measuring Collaborative Problem Solving
- Computer Science
- 2016
The development and implementation of a conceptual model to measure individuals’ cognitive and social skills through collaborative activities and the potential feasibility of using game-like environments with avatar representation is investigated.
Scientific and Technical Visualization in Technology Education.
- Education
- 2007
Background As a direct result of an increasingly technologically integrated society and workplace, national emphasis is being placed on schools to produce technologically literate students.…
The Changing Role of Education and Schools
- Education
- 2012
Following a growing awareness that many countries are moving from an industrial-based to information-based economy and that education systems must respond to this change, the Assessment and Teaching…
DEVELOPMENT AND VALIDITY EVIDENCE SUPPORTING A TEAMWORK AND COLLABORATION ASSESSMENT FOR HIGH SCHOOL STUDENTS
- Psychology
- 2008
Various policy papers and research studies assert that teamwork is one of the most important skills for students to learn if they are to become meaningful contributors to the 21st century workforce.…