Clustered Deferred and Forward Shading

@inproceedings{Olsson2012ClusteredDA,
  title={Clustered Deferred and Forward Shading},
  author={Ola Olsson and Markus Billeter and Ulf Assarsson},
  booktitle={High Performance Graphics},
  year={2012}
}
This paper presents and investigates Clustered Shading for deferred and forward rendering. In Clustered Shading, view samples with similar properties (e.g. 3D-position and/or normal) are grouped into clusters. This is comparable to tiled shading, where view samples are grouped into tiles based on 2D-position only. We show that Clustered Shading creates a better mapping of light sources to view samples than tiled shading, resulting in a significant reduction of lighting computations during… CONTINUE READING

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