Clinical feasibility of interactive motion-controlled games for stroke rehabilitation

Abstract

Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become increasingly popular for use in stroke rehabilitation. However, these systems are not specifically designed for this purpose and have limitations. The aim of this study was to investigate the feasibility of using a suite of motion-controlled games in individuals with stroke… (More)
DOI: 10.1186/s12984-015-0057-x

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