Classifying Serious Games: The G/P/S Model

@inproceedings{Djaouti2011ClassifyingSG,
  title={Classifying Serious Games: The G/P/S Model},
  author={Damien Djaouti and Julian Alvarez and Jean-Pierre Jessel},
  year={2011}
}
The purpose of this chapter is to introduce an overall classification system for Serious Games. [] Key Method This theoretical framework will be used to review previous classification systems and discuss their limitations. We will then introduce a new classification that addresses a number of these limitations: the G/P/S model. This classifies games according to both their “serious-related” and “game-related” characteristics, and combines the strengths of several previous classification systems.

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