Classification of wearable computing: A survey of electronic assistive technology and future design

@article{Chatterjee2016ClassificationOW,
  title={Classification of wearable computing: A survey of electronic assistive technology and future design},
  author={Amlan Chatterjee and Adrian Aceves and R. Dungca and Hugo Flores and Katherine Giddens},
  journal={2016 Second International Conference on Research in Computational Intelligence and Communication Networks (ICRCICN)},
  year={2016},
  pages={22-27}
}
  • A. ChatterjeeA. Aceves K. Giddens
  • Published 1 September 2016
  • Computer Science
  • 2016 Second International Conference on Research in Computational Intelligence and Communication Networks (ICRCICN)
In the past decade there have been significant advancements in computer technology that have reduced the hardware form factor as well as increased energy efficient computing. Using network protocols for near field communication such as Body Area Networks (BANs), smaller and lighter computing units with attached sensors have transformed into wearable devices. These devices have served a plethora of purposes including providing assistance to people with disabilities, gathering data, serving as… 

Figures and Tables from this paper

A Survey on Wireless Wearable Body Area Networks: A Perspective of Technology and Economy

This survey can serve as a preliminary material that will lead to more advancements and improvements in deployment in the area of wearable wireless body area networks and provides manufacturers and vendors with information about different regulatory bodies that are monitoring and regulating WBAN devices.

Recent Trends in Wearable Computing Research: A Systematic Review

The systematic review of literature presented in this paper investigates recent trends in wearable computing studies, taking into account a set of constraints applied to relevant studies over a window of ten years.

Smart Wearable for Easy Navigation

The proposed method aims to provide real-time orientation based directions to the user with a compass-like feature and accomplishes these functionalities by relying on the GPS module already present on the smartphone, route-mapping done on the Android application and a strong Bluetooth connection with the wearable.

Review of Wearable Device Technology and Its Applications to the Mining Industry

It is shown that by introducing wearable device technology to mining sites, the safety of mining operations can be enhanced and wearable devices should be further used in the mining industry.

Software and Hardware Requirements and Trade-Offs in Operating Systems for Wearables: A Tool to Improve Devices’ Performance

A software tool designed to create different versions of operating systems (OSs) fitting the specifications of wearable devices projects is presented, suggesting the viability of using the proposed solution when searching for performance improvements on wearables.

Software and Hardware Requirements and Trade-Offs in Operating Systems for Wearables: A Tool to Improve Devices' Performance

A software tool designed to create different versions of operating systems (OSs) fitting the specifications of wearable devices projects is presented, suggesting the viability of using the proposed solution when searching for performance improvements on wearables.

Wearables Security and Privacy

The components in wearables are described and security issues related to wireless protocols, vulnerabilities, and privacy are highlighted to bring attention to these important but somewhat overlooked issues.

Sleep-Mode: On Sleeping With Wearable Technology

This exploratory research project aims to untangle the effects of sleep-tracking on individual and social levels and provide a starting point for a posthuman approach to designing wearable technology.

Structure for innovations: A use case taxonomy for smart glasses in service processes

A use case taxonomy derived from multiple case studies employing literature search, ethnographies, interviews and focus groups from the domains of nursing, maintenance and logistics is presented and a framework of task-technology fit for smart glasses is proposed.

Ubiquitous Intelligent Services for Vehicular Users: A Systematic Mapping

A survey on the provisioning of ubiquitous intelligent services for vehicular users and identifies clusters of research interest on this subject, which supports results from six scientific research databases.

References

SHOWING 1-10 OF 31 REFERENCES

Augmenting Reality Through Wearable Devices

Wearable devices such as smart watches, fitness bands, and other easily concealable sensors are become ever more ubiquitous in today’s society, and when combined with rich interactive narrative, rules, and goals the feedback from these devices become an augmented reality game.

Towards a wearable device for controlling a smartphone with eye winks

EyeWink is an innovative hands- and voice-free wearable device that allows users to operate the smartphones with eye winks and can be widely used, with customers ranging from runners to people with severe disabilities.

Wearable Assistive Devices for the Blind

The most significant work done in this area is reviewed to present the latest approaches for assisting this population and to understand universal design concepts for the development of wearable assistive devices and systems for the blind.

Designing wearable devices for the factory: Rapid contextual experience prototyping

This work reports on the process of rapid experience prototyping for the factory context, in specific the cleanroom of a semiconductor factory, to analyse user experience issues with wearable devices and argues that wearable devices can address and support aspects such as safety and task compliance and thus support zero-defect production.

Tongue drive: a wireless tongue- operated means for people with severe disabilities to communicate their intentions

A new wireless tongue-operated AT that can wirelessly detect users' tongue movements using an array of magnetic sensors and a small magnetic tracer secured on the tongue, and translate them into a set of user-defined commands in real time, which can then be used to communicate with target devices in the users' environments.

Operationalizing a wireless wearable fall detection sensor for older adults

This study used tri-axial accelerometers worn by older adult research subjects in order to collect false positive data to capture potential fall events and evaluate the usability of the device among this target population.

Beauty tech nails: interactive technology at your fingertips

The materials and the prototyping process used in the making of Beauty Tech Nails exemplifying its application in everyday beauty products are described.

Wearable computing to enable robot microinteractions

This paper presents a system which provides the basic elements required in order for a user to interact with a robot using Glass, and informally evaluates Glass as an input device, and presents several examples of applications that this interface enables.

Emerging technology in surgical education: combining real-time augmented reality and wearable computing devices.

This is the first surgical case adopting the combination of real-time augmented reality and wearable computing devices such as Google Glass, and early surgical results were encouraging, with an improvement of shoulder pain and greater range of motion.

Mobile Lorm Glove: introducing a communication device for deaf-blind people

A novel system of interaction to support deafblind people's communication and therefore enhance their independence is introduced and a hardware prototype is presented, created in a participatory design process, which enables the deaf-blind user to compose messages via fabric pressure sensors placed on the palm of the glove to be transmitted as an SMS to the receiver's handheld.