Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge

@article{Ronimus2014ChildrensED,
  title={Children's engagement during digital game-based learning of reading: The effects of time, rewards, and challenge},
  author={Miia Ronimus and Janne V. Kujala and Asko Tolvanen and Heikki Lyytinen},
  journal={Comput. Educ.},
  year={2014},
  volume={71},
  pages={237-246}
}
  • Miia Ronimus, Janne V. Kujala, +1 author Heikki Lyytinen
  • Published 2014
  • Computer Science, Psychology
  • Comput. Educ.
  • This study investigated the effects of two game features (the level of challenge and the reward system) on first and second graders' engagement during digital game-based learning of reading. We were particularly interested in determining how well these features managed to maintain children's engagement over the 8-week training period. The children (N = 138) used GraphoGame, a web-based game training letter-sound connections, at home under the supervision of parents. Data regarding the children… CONTINUE READING

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