Cheating in networked computer games: a review


The increasing popularity of Massively Multiplayer Online Games (MMOG) -- games involving thousands of players participating simultaneously in a single virtual world - has highlighted the scalability bottlenecks present in centralised Client/Server (C/S) architectures. Researchers are proposing Peer-to-Peer (P2P) architectures as a scalable alternative to C… (More)
DOI: 10.1145/1306813.1306839


2 Figures and Tables


Citations per Year

57 Citations

Semantic Scholar estimates that this publication has 57 citations based on the available data.

See our FAQ for additional information.