Chapter 1 Human Modelling and Animation

@inproceedings{Thalmann1998Chapter1H,
  title={Chapter 1 Human Modelling and Animation},
  author={Daniel Thalmann},
  year={1998}
}
This report brings attendees up-to-date on the frontiers of research in human modeling, animation, and rendering. Research in this area implies the development of numerous techniques: improving the physical aspects (shapes, colors, textures) of the actors, improving the deformation of limbs during motion, improving facial expressions and deformations, specifying tasks to be performed using natural language, and simulating behaviors. The first problems we discuss are those of shape creation and… CONTINUE READING
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