Cellular automata for real-time generation of infinite cave levels

@inproceedings{Johnson2010CellularAF,
  title={Cellular automata for real-time generation of infinite cave levels},
  author={Lawrence David Johnson and Georgios N. Yannakakis and Julian Togelius},
  year={2010}
}
This paper presents a reliable and efficient approach to procedurally generating level maps based on the self-organization capabilities of cellular automata (CA). A simple CA-based algorithm is evaluated on an infinite cave game, generating playable and well-designed tunnel-based maps. The algorithm has very low computational cost, permitting realtime content generation, and the proposed map representation provides sufficient flexibility with respect to level design. 
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